WIP24 THEME

de-cloud

In this year’s festival, we explore the Symbiocene—a visionary era where humanity exists in seamless harmony with nature, recognizing the interconnectedness of all life forms. On the other hand we examine Hyperreality, a concept originated by Jean Baudrillard, which describes a world where the lines between reality and simulation blur, and simulations not only mimic but become more significant than reality itself.

With the theme de____cloud, we explore the blurred boundaries between the real and the imagined, the tangible and the intangible, the past and the potential futures. ​Through the lenses of two contending worldviews – the idyllic prospect of the Symbiocene and the tense actualization of Hyperreality – we explore the milieu of questions that resonate beclouded in between notions.

Is a present and future infused with technological power, able to embrace and reimagine a symbiotic existence between human and other living systems?​ Have the imitations transcended to blur the lines between aware and artificial life; if so, is a symbiocenic version of our world truly possible? What is really to live and think Hyperrealistically? ​How have systems of knowledge, society, politics and culture shifted in this reality of hyper-everything; importantly, are these shifts life-affirming in the long run? ​Are we struggling in a closed loop, or can we de-cloud our perceptions and practises while reaching into our projected futures?​​

Thematic categories

  • Symbiocene __________ Anthropocene

    Discerning the space between, and the possible meeting points of the harmonious symbiotic relationship envisioned by the Symbiocene narrative, and the stark reality of the Anthropocene, marked by human impact on the planet.​

  • Past __________ Future(s)​

    A space to investigate the continuum of time, or how the echoes of the past reverberate into the uncertainty of the future, shaping our present moment and informing our collective trajectory.

  • Simulation __________ Reality​

    Exploring the perforated “skins” of simulated environments and physically lived experiences, of what can be touched and what can only be felt or perceived. Addressing equally the landscapes of Hyperreality, where the tangible world and the realm of simulation dissolve, giving rise to new perceptions of truth and our understanding of existence.​​

  • Tangible __________ Intangible

    Realms of the intangible, where ideas, emotions, and experiences transcend the confines of physicality, blurring the boundaries between what can be touched and what can only be felt. Interplay between the digital realm and the physical world, where virtual spaces intersect with tangible realities to shape our understanding of existence.​

PARTICIPATE IN WIP24

We invite artists, technologists and other creative individuals/teams to consider the tensions between these two worldviews, as plausible presents and futures. We invite you to describe, comment, discuss, reimagine, negate, affirm, expand, contract, resonate and dissonate between these ideas.

Reflect on our individual daily struggles of living in between worlds built on information and minerals, facing the changing value systems of the production and consumption of knowledge and its effects on culture, society, economy and labor. Consider it an attempt to reason and broaden our understanding and vision of what it means to be living in (human or non-human) biological formats, on this life system called Earth, in the time of machines and climate tensions, with large-scale socio-political, humanitarian and ecological crises before us.​

This is a festival that fosters the synergies of art and technology. WIP festival celebrates that art and technology are constantly works-in-progress, thus embracing works in different stages of their development and fascinated with both the chaotic and pristine expressions of their creative process. ​

We hope to create a common ground for a multifaceted, polyphonic and diverse collection of works and projects that look at our world with inquisitive eyes.

WIP24 THEME

de-cloud

In this year’s festival, we explore the Symbiocene—a visionary era where humanity exists in seamless harmony with nature, recognizing the interconnectedness of all life forms. On the other hand we examine Hyperreality, a concept originated by Jean Baudrillard, which describes a world where the lines between reality and simulation blur, and simulations not only mimic but become more significant than reality itself.

With the theme de____cloud, we explore the blurred boundaries between the real and the imagined, the tangible and the intangible, the past and the potential futures. ​Through the lenses of two contending worldviews – the idyllic prospect of the Symbiocene and the tense actualization of Hyperreality – we explore the milieu of questions that resonate beclouded in between notions.

Is a present and future infused with technological power, able to embrace and reimagine a symbiotic existence between human and other living systems?​ Have the imitations transcended to blur the lines between aware and artificial life; if so, is a symbiocenic version of our world truly possible? What is really to live and think Hyperrealistically? ​How have systems of knowledge, society, politics and culture shifted in this reality of hyper-everything; importantly, are these shifts life-affirming in the long run? ​Are we struggling in a closed loop, or can we de-cloud our perceptions and practises while reaching into our projected futures?​​

Thematic categories

  • Symbiocene __________ Anthropocene

    Discerning the space between, and the possible meeting points of the harmonious symbiotic relationship envisioned by the Symbiocene narrative, and the stark reality of the Anthropocene, marked by human impact on the planet.​

  • Past __________ Future(s)​

    A space to investigate the continuum of time, or how the echoes of the past reverberate into the uncertainty of the future, shaping our present moment and informing our collective trajectory.

  • Simulation __________ Reality​

    Exploring the perforated “skins” of simulated environments and physically lived experiences, of what can be touched and what can only be felt or perceived. Addressing equally the landscapes of Hyperreality, where the tangible world and the realm of simulation dissolve, giving rise to new perceptions of truth and our understanding of existence.​​

  • Tangible __________ Intangible

    Realms of the intangible, where ideas, emotions, and experiences transcend the confines of physicality, blurring the boundaries between what can be touched and what can only be felt. Interplay between the digital realm and the physical world, where virtual spaces intersect with tangible realities to shape our understanding of existence.​

PARTICIPATE IN WIP24

We invite artists, technologists and other creative individuals/teams to consider the tensions between these two worldviews, as plausible presents and futures. We invite you to describe, comment, discuss, reimagine, negate, affirm, expand, contract, resonate and dissonate between these ideas.

Reflect on our individual daily struggles of living in between worlds built on information and minerals, facing the changing value systems of the production and consumption of knowledge and its effects on culture, society, economy and labor. Consider it an attempt to reason and broaden our understanding and vision of what it means to be living in (human or non-human) biological formats, on this life system called Earth, in the time of machines and climate tensions, with large-scale socio-political, humanitarian and ecological crises before us.​

This is a festival that fosters the synergies of art and technology. WIP festival celebrates that art and technology are constantly works-in-progress, thus embracing works in different stages of their development and fascinated with both the chaotic and pristine expressions of their creative process. ​

We hope to create a common ground for a multifaceted, polyphonic and diverse collection of works and projects that look at our world with inquisitive eyes.